![]() Cannot work when the CompressProject argument is in place. TestMode: Test the game after compiling. "-CompressProject Final" (without quotes) removes the files after compression. CompressProject: Compress project after compiling. Upgrading your NW.js is a great way to massively improve your game performance, especially if you are using RPG Maker MV NW.js (previously known as node-webkit) lets you call all Node.js modules directly from DOM and enables a new way of writing applications with all Web technologies. ![]() ReleaseMode: Removes the JavaScript files after compiling. You can use it without the previous two arguments as well. FileExtension: Sets the File Extension for the compiled files. ProjectLocation: Sets the location of the project. SDKLocation: Sets the location of the SDK. nwjsCookToolCLI -SDKLocation "" -ProjectLocation "" To compile the project: nwjsCookToolCLI.exe -SDKLocation "" -ProjectLocation "" I'll post a tutorial video on how to use the command line arguments. In Parallel mode, some files aren’t processed correctly on Linux.Fixed a bug where the compiler would compress the files, even though the user asked not to.The compiler will compile in serial mode (you can compile in parallel mode by adding the –Parallel command line argument).Command Line Arguments have been added.So, it has a "go-live" license (as in, it's OK to use it on your projects). I have used the tool for my project and I haven't noticed any issues. If you want to use the tool to make the Linux version, then no. If it is to make the Windows version of your game, then yes (assuming that it can run. You can use any version you want (preferably 0.22.x or newer (RPG Maker MV 1.6.1 ships with 0.29.0), as 0.21.x and older have a bug where the compiled versions ran 30% slower).Ĭan I use it on Linux with WINE (or Proton or )?ĭepends. So, if you compiled the game with SDK Version 0.30.4 (for example) on Windows, you can only use the code with Standard Version 0.30.4 on Windows.Īny computer that can run RPG Maker MV games, practically speaking. In a few minutes, you can upload the game to the public.ĭo note: once you compile it, you can only use the same version of nwjs for the same operating system. After that, it's pretty simple: Tell the tool where the nwjc.exe file is (RPG Maker MV has the SDK as well, which includes nwjc, but you can download a different version from ) and the project you want to compile. I've included the replacement code you need to apply to your project (after deploying it, of course). You must log in or register to reply here. The tool also packages the code (and the assets) on an archive that Nw.js can read.įirst of, you'll need to do a few modifications to the project. Upgrade NWJS on RPG MAKER MV - Can we do it RPG Maker Forums. The compiler creates binary versions of the files, ensuring protection of the source code. This tool automates the compilation of JavaScript files with NW.js' compiler.
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